In the Sewers of the Rat KingA courageous dwarven warrior faces down the scourge of the sewers, swearing to put an end to the disappearances of his people.
Just another dwarf bein' dwarfy. I do enjoy drawing them since they have such a solid, organic frame while at the same time being so different from humans. The nice thing about them is theur lack of human style proportion makes them unique and fun to draw.
Only problem I have are the legs really, so I cheated and drew him in a sewer. Clever, if one can stand the poo-gas.
Also! Lookit the rats on the skull pile! They're all curious and squeaky.
Lady of the MountainHere we have a dwarven fighter, one of the options for the pre-made D&D 4.0 demo. I really enjoyed the combat system and the abilities, made for a very fun couple hours. Sketched this while were playing (Actually moved soi quick that I had to stop a lot!)
CHARGE!!!
A human ranger and a Crayling Outrider charge into combat. Had this image pop into my head a day or two ago and really liked the idea.
Still working on my horses. Not bad; not great, but not bad.
Alquin Fired Up and Tavern BuddiesAnother couple of sketches that I recently cranked out with Alquin. The first is something I think we forget about wizards - the incarnations we've seen in popular media have given us the preconception that wizards are unsure of themselves or not very flashy when it comes to cracking out the magic and blasting bad guys. Well I hate that.
When Gandalf was kicking the crap out of uruk-hai and orcs on the walls of Minas Tirith, I was all about the whack-bonk and sword-ouch. That made me happy. It was a reletive 6 HOURS of saga before it where he did no fightin
g and very little magic that upset me.
I'm spoiled rotten on fantasy, but c'mon. FIREBALL. How is it that with all the advances we've made in movie magic and special effects that a simple fireball is so hard to produce? That wizard fight with Saruman was cool, but...man...I just envisioned crazy stuff going all OVER the place, not two old dudes flying around Orthanc. Oh well. This is, anyway, the reason that Alquin tends to crack out the zappy from time to time - above, for example, he is deep-frying a goblin from the inside out. AWESOME. Remember; a sword says 'stabby,' but magic says 'BOOM!' :)
Also! A calmer scene of Alquin and Artemis drawing the bartender's ire at the Golden Flagon as Alquin's bean familiar takes a well-deserved draught of a fine ale after a long day battling the ogres and drakka goblins.
Alquin Fross - Wizard
Alquin is one of the major characters of the Steam Knight universe, being a wizard of great knowledge and power. He's constantly hungry and has a taste for Dwarven whiskey. He is an oddity among wizards, never feeling quite at home with his own kind among the human settlements of Ghrans. He does however feel quite at home in the forests of the WIld Lords and amonst the palaces of the High Elves. He has been to Cogghaldt little but already seems to be quite interested in one Artemis Geer and his adventures.
Bean Wanted!JobHunt Bean pounds the pavement looking for a good job and a steady paycheck.
You and me both, bean-a-rino.
The Clothes Make the Crayling
Artemis may eventually become a great hero in the Steam Knight storyline, but his humble beginnings are the core of who he is as a person. As a recent graduate of the Cogghaldt University, he has taken up a job running a coal wagon - an important job in the City of Forges. While not his chosen profession, he works hard and does the best he can, something that he reflects later as a warrior and a friend.
Coal drivers are throttled to a loose schedule, and Arty - through his great record and timeliness - manages a schedule that allows him 4-5 days on the road to and from the coal mines, and 2 days of rest at his flat in the city of Cogghaldt. Even with this degree of freedom he is adamant in making his deliveries on time. In his spare days he works on his steel craft and blacksmithing in his small flat, working on a piece to impress a local forgemaster so he might someday work with steel like his father. His two haflinger draft ponies, Pepper and Percy, hal the cart easily at full load.
The coal driver's uniform is more of the same from cray society - not exactly fashionable, but functional and protective. The large padded pant legs keep the cray comfortable sitting and riding long distances, as well as pad him from the bouncing and jostling of the cart on the road. The tunic is seasonal; a light one with the trademark crayling necking like this fits well with mid-autumn and keeps the cray from needing many pieces of clothing - he doesn't need to take care of a muffler with this shirt. In mid-spring and summer the tunic can be removed and allows for better ventilation.
Leap Into ActionArty in a dynamic leaping/punch pose. I was trying to get the bend of the body as well as the force of his punch apparent in his body.
Standard Issue
Here is a quick concept of the Crayling infantry in Steam Knight. Not all of them are equipped with the PB-244 Portable Cannonade (or 'Boomstick' in trencher terms) however most squads do have at least four to cover advances and deal with heavy targets, such as Ogres or war machines like seige towers and battering rams.
The Boomstick is a primitive scattergun - nowhere near as sophisticated as a shotgun - but manages to reflect the qualities of the cray themselves - light, efficient, and adaptible. The PB-244 is capable of firing anything small enough to be shoved in the barrel with a load of powder - rocks, nails, chain links, you name it. However they are also capable of firing specially-made explosive rounds for hard targets. Most cray infantry with the PB-244 have 2 of these shells issued at time of enlistment but are encouraged to seek out more, of the means to manufacture more, be it from enemy supply caches or fallen comrades.
Beans, Beans, Good for the Art...the More I Draw...
Just a couple quick sketches of Beanio running and a Beanjo player. :)
There's Safe, and There's Stupid...
Grissel Bloodsong hides behind the protective shield of a Bouncer, the new light warbeast for the Trollblood tribes. He's strong, well-armored and very protective of his warlock. Not pictured is the awesome-in-concept but poor-in-execution morning star that he wields.
I'd be a little cocky too if I had a 12-foot tall bodyguard, covered in steel armor and tough regenerative skin.
I Don't Need No Instructions to Know How to Rock!
Grim Angus rounds out my trollkin warlocks, playing some Bass and laying down the low frequencies. One, you lock the the target, two you bait the line...
Trolls are fun to draw, Privateer makes them an interesting group, not restricted to being green or lurking just below bridges.
Lucky for Him, He has Triple-B...
There are certain pitfalls to owning a car that is 14 years old. Like the fact that it chooses now, of all times to start completely falling apart.
In one month I've replaced the ignition (which broke the cruise control and gearshift indicator) and the starter crapped out on me. It's just been one super fun ride after another with the Landmaster (my affectionate name for my 94 Buick Century Custom.)
At least Bean here has good car coverage.
This Next One is for All the Ladies!Grissel Bloodsong, another warlock in the Hordes wargame. She's a fell caller, able to split rock with her songs and voice - pretty awesome character. I figured she'd be able to set down a song or two with Madrak, kinda a feral USO Show for the trollkin troops.
Not as detailed as the actual model, but I was pleased with it anyway. Women look cooler when they're not sticks. I guess Gris here isn't really a human woman but damn it, since when has that mattered in fantasy art?
Eat a steak!
We, Who Are About to Rock, Salute You!It's no small secret that I'm a tremendous dork. I enjoy role-playing games, video games, fantasy novels, comic books, cartoons, and just as importantly, wargames. Specifically I like Privateer Press' WARMACHINE and HORDES games.
The flavor of the worlds is something unique and fun, and there's a seriously developed sense of story within the pages of these books. The models are gorgeous and the rules are rediculous. In short, it's a slam-bang, knock down drag-out brawl and I love it.
I play the Trollblood Tribes, a race of large, boisterous trolls and their ilk, with a specific celtic/native american feel. To the righ here is one of my leaders, Madrak IronHide - a troll cheiftan who took it upon himself to unleash the power of Rathrok, a mystical axe with the power to end the world.
Fun stuff. He's rocking out with that axe, because in my opinion, trolls are the rockstars of the Iron Kingdoms.
On Laziness
One of the problems (among many) in working third shift is that your schedule basically defies all reason. A typical conversation with my body starts along these lines:
Me: Ok body, it's time to work. Good thing we slept during the day and are currently drinking coffee!
Body: No! I defy you!
Me: >Klunk! Snerk!< style="font-style: italic;">DID YOU JUST PUT ME TO SLEEP?!
Body: Nya ha ha!
It is always difficult getting used to a new schedule - however I've been doing this particular line of work for 5 years, and I would think by now the massive infusions of caffine and coffee would have eroded my sleep nudules or slumber nodes altogether. Alas, my inner workings seem unaffected by my futile attempts to tame my sleep.
In any case, I'm trying to get more sketchwork done. It's a frustrating thing, to have ambition, only for it to get sapped by something as unavoidable sleep. As an artist this is something I must overcome, and I believe once I find a proper occupation I'll have less of this.
Also! When you put more than 2 packets of Equal into a cup of coffee, something terrible happens. You know how sugar always makes things better? Well more and more equal only makes things WORSE. I was shocked and appalled.
So Long, and Thanks for All the Favre.You have been a tremendous #4 for 17 seasons, Brett. You have been a joy to watch.
Me and the Bean Superfans salute you. They're taking it a little harder than me, but I think they'll live.
Brett Favre: The only man to have made a Bean cry, and lived.
These Boots Are Made for Whompin'...
A hasty doodle of a silly idea I had to switch the characters of the BeanQuest and Steam Knight comics.
Two today since I missed yesterday!
The Horselords of Khador
...just a silly doodle proposed to me by my good friend. A Khadoran Winterguard of Privateer Press' Warmachine miniatures game.
Servant of ShadowsLong ago the Kobolds and Goblins waged subterranean wars the likes of which Ghrans had never seen. So much of the aftermath of the Goblin/Kobald wars lay in secrecy that few even know who is in power under the earth.
With the appearance of the Drakka goblins and the Seige of Cogghaldt, it would seem that the Kobold Empire had fallen - but not so. There still lie, in the caverns and deep cracks of the earth, a great empire of kobolds, waiting to once again defeat their sworn enemies.
This is Bartleby, the finest trapsmith of the Kobold Empire. He stalks in shadows and slays goblins with his cunning, his bare combat prowess nonwithstanding, his tools are jets of flame, crossbow bolts and the deadliest of poisons.
Once the Siege is over...will the Kobolds rise as the dominant power and crush the Craylings?